


Coromon summary has a new tab where you can see the changes your Coromon could benefit from.Antidote+ will drop 15% Attack and Special Attack, while Conductor+ will drop 30% Attack and Defense) You can find these percentages by pressing on the stats in the evolution details. Coromon that could but haven’t evolved now benefit from Trait Enhancements, at the cost of certain stat reductions defined by the Trait.With a positive Speed stat change the highest amount of strikes will occur. its Speed was lowered by 1 stage or more) then the least amount of strikes will occur. If the Coromon has a negative Speed stat change (i.e. Number of strikes on multi hits is now influenced by Speed stat changes.A number of Traits trigger every X turns, instead of having a chance to trigger each turn.Critical hits get the same treatment as side effects and are now predetermined, but still affected by the amount of stat changes on your Critical Hit Chance.An indicator below the Skill button will show if and when the side effects will trigger. 25% to Burn the target) won’t trigger randomly anymore, but will instead trigger every Xth turn, where X is determined by the original percentage. Drowsy condition only lasts for 2 rounds, but Skills that apply them have 100 accuracy.One hit KO Skills will now damage the target for 35% of their current HP.For example a skill that had 100 power and 85 accuracy, will now have 100 x 0.85 = 85 power Their power is multiplied by the accuracy percentage.All skills with less than 100 accuracy now have 100 accuracy, but their effects will slightly diminish.Added Reduced RNG mode setting for single player, enforced it in PvP:.Twilight effect has been changed: In Twilight, ghost Coromon won’t make contact with their targets, and positive stat boosts on non-ghost Coromon become negative stat boosts.


Sand Spout Skill Flash is now available in Vermeer Grotto.Poison condition now lowers the Coromon’s Attack stat by 30%.Burn condition now lowers the Coromon’s Special Attack stat by 30%.Traits like Prepared will show an indicator for the user (not the opponent) to show when the effect is active.Revitaliser Gem now recovers 6% HP (up from 5%).Milestones 1-50 have been updated if you’ve unlocked them already you can find the updated rewards in your inventory.Added a new difficulty setting that lets you select any Coromon as your starter, for those Swurmy Only runs.Added a new difficulty setting which disables the catching of any Coromon.The Coromon you catch with this Spinner are stored in a hidden inaccessible storage, but can be handed in for quests Added a new item called ‘Insane Spinner’, which lets players playing on the Insane difficulty catch any quest Coromon.
#Coromon slytherin Patch
RNG reduction comes in two forms - one, some skills, traits, and weather effects have been tweaked to reduce their 'randomness' and two, 'Reduced RNG Mode' has been added to the game's single-player campaign, and it will be enabled by default for online matches.įor all of the changes, bug fixes, and more, here are the full patch notes from the game's Steam page: Trait Enhancements allow you to cancel your Coromon's evolution or even devolve it to benefit from improved versions of their trait.
#Coromon slytherin update
It's a beefy update too, and the first one for Switch, with the two major headlines being Trait Enhancement and the reduction of RNG. Now, we've got a reason to go back, as the developer announced that a brand new update has dropped for the game. For a look back at the old-school Pokémon-style, we found it was a lot of fun and gave it a healthy 7/10 in our review. We were charmed by TRAGsoft's take on the monster-collecting genre, Coromon, when it launched this summer (after a short notice delay).
